Add Phoenix remote desktop, action connector, documentation engine, and gamification support. Refactor support-case processing and search/action UI, and update installer assets and dependencies.
102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
using C4IT.XML;
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using F4SD.ActionConnector.Enumerations;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using static C4IT.Logging.cLogManager;
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namespace F4SD.ActionConnector.Models
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{
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internal class Trigger
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{
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public TriggerEvent Event { get; set; }
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public IDictionary<string, ActionDefinitionBase> Actions { get; } = new Dictionary<string, ActionDefinitionBase>();
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public bool IsValid { get; private set; }
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private const string ActionsNodeName = "Actions";
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private const string ActionNodeName = "Action";
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internal Trigger(XmlElement xNode, cXmlParser parser)
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{
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try
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{
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Event = cXmlParser.GetEnumFromAttribute(xNode, "action", TriggerEvent.Unknown);
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XmlNode actionsNode = xNode.SelectSingleNode(ActionsNodeName);
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if (actionsNode is null || !(actionsNode is XmlElement actionsNodeElement))
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return;
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ParseActionsNode(actionsNodeElement, parser);
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IsValid = true; ;
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}
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catch (Exception ex)
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{
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LogException(ex);
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}
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}
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private void ParseActionsNode(XmlElement actionsNode, cXmlParser parser)
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{
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try
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{
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parser.EnterElement(ActionsNodeName);
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var actionNodes = actionsNode.SelectNodes(ActionNodeName);
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if (actionNodes is null || actionNodes.Count == 0)
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return;
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parser.EnterElement(ActionNodeName);
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foreach (XmlElement actionNode in actionNodes)
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{
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try
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{
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ActionType type = cXmlParser.GetEnumFromAttribute(actionNode, "type", ActionType.Unknown);
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ActionDefinitionBase actionDefinition = null;
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switch (type)
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{
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case ActionType.QuickAction:
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actionDefinition = new QuickActionDefinition(actionNode, parser);
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break;
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case ActionType.HttpCall:
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break;
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case ActionType.Unknown:
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case ActionType.Webhook:
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default:
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break;
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}
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if (actionDefinition?.Id != null && !Actions.ContainsKey(actionDefinition.Id))
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Actions.Add(actionDefinition.Id, actionDefinition);
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}
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catch (Exception ex)
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{
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LogException(ex);
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}
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finally
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{
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parser.SelectElementNext();
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}
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}
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parser.LeaveElement(ActionNodeName);
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}
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catch (Exception ex)
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{
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LogException(ex);
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}
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finally
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{
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parser.LeaveElement(ActionsNodeName);
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}
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}
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}
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}
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