fix(ui): render rounded frame as explicit top overlay
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@@ -2211,6 +2211,11 @@ namespace C4IT_CustomerPanel
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MainWindowCornerMaskOverlay.Data = CreateCornerOverflowMaskGeometry(surfaceWidth, surfaceHeight, surfaceRadius);
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}
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if (MainWindowFrameOverlay != null)
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{
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MainWindowFrameOverlay.Data = CreateFrameOverlayGeometry(surfaceWidth, surfaceHeight, surfaceRadius, 1d);
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}
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if (btnSP != null && btnSP.ActualWidth > 0d && btnSP.ActualHeight > 0d)
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{
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btnSP.Clip = CreateBottomRoundedRectGeometry(btnSP.ActualWidth, btnSP.ActualHeight, contentRadius);
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@@ -2260,6 +2265,23 @@ namespace C4IT_CustomerPanel
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return mask;
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}
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private static Geometry CreateFrameOverlayGeometry(double width, double height, double radius, double strokeThickness)
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{
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if (width <= 0d || height <= 0d)
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return Geometry.Empty;
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double inset = Math.Max(0d, strokeThickness / 2d);
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double frameWidth = Math.Max(0d, width - strokeThickness);
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double frameHeight = Math.Max(0d, height - strokeThickness);
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if (frameWidth <= 0d || frameHeight <= 0d)
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return Geometry.Empty;
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double frameRadius = Math.Max(0d, Math.Min(radius - inset, Math.Min(frameWidth / 2d, frameHeight / 2d)));
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var frame = new RectangleGeometry(new Rect(inset, inset, frameWidth, frameHeight), frameRadius, frameRadius);
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frame.Freeze();
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return frame;
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}
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private void ApplyRoundedWindowRegion()
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{
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if (!IsLoaded || WindowState == WindowState.Minimized)
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