feat: expand cockpit integrations and support workflows
Add Phoenix remote desktop, action connector, documentation engine, and gamification support. Refactor support-case processing and search/action UI, and update installer assets and dependencies.
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using C4IT.FASD.Base;
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using FasdDesktopUi.Basics.Enums;
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using FasdDesktopUi.Basics.Helper;
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using FasdDesktopUi.Basics.Models;
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using System.Collections.Generic;
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namespace FasdDesktopUi.Basics.Services.SupportCase.Controllers
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{
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internal static class MenuDataFactory
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{
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internal static cMenuDataBase GetByName(string name, cNamedParameterList namedParameterEntries, IEnumerable<enumFasdInformationClass> availableInformationClasses)
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{
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if (!cF4SDCockpitXmlConfig.Instance.MenuItems.TryGetValue(name, out var menuDataDefinition))
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return null;
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return Create(menuDataDefinition, namedParameterEntries, availableInformationClasses);
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}
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internal static cMenuDataBase Create(cFasdBaseConfigMenuItem definition, cNamedParameterList namedParameterEntries, IEnumerable<enumFasdInformationClass> availableInformationClasses)
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{
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cMenuDataBase menuData;
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switch (definition)
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{
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case cFasdQuickAction quickActionDefinition:
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menuData = new cMenuDataBase(quickActionDefinition);
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break;
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case cCopyTemplate copyTemplate:
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menuData = new cMenuDataBase(copyTemplate);
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break;
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case cFasdMenuSection sectionDefinition:
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menuData = new cMenuDataContainer(sectionDefinition);
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break;
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case cFasdQuickTip quickTip:
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menuData = new cMenuDataBase(quickTip);
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break;
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default:
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menuData = new cMenuDataBase(definition);
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break;
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}
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enumActionDisplayType displayType = ActionDisplayTypeInspector.GetDisplayType(definition, namedParameterEntries, availableInformationClasses);
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menuData.SetUiActionDisplayType(displayType);
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return menuData;
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}
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}
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}
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