--[[ Function to remove from any state. returns: prev state ]] local function removeJobFromAnyState( prefix, jobId) -- We start with the ZSCORE checks, since they have O(1) complexity if rcall("ZSCORE", prefix .. "completed", jobId) then rcall("ZREM", prefix .. "completed", jobId) return "completed" elseif rcall("ZSCORE", prefix .. "waiting-children", jobId) then rcall("ZREM", prefix .. "waiting-children", jobId) return "waiting-children" elseif rcall("ZSCORE", prefix .. "delayed", jobId) then rcall("ZREM", prefix .. "delayed", jobId) return "delayed" elseif rcall("ZSCORE", prefix .. "failed", jobId) then rcall("ZREM", prefix .. "failed", jobId) return "failed" elseif rcall("ZSCORE", prefix .. "prioritized", jobId) then rcall("ZREM", prefix .. "prioritized", jobId) return "prioritized" -- We remove only 1 element from the list, since we assume they are not added multiple times elseif rcall("LREM", prefix .. "wait", 1, jobId) == 1 then return "wait" elseif rcall("LREM", prefix .. "paused", 1, jobId) == 1 then return "paused" elseif rcall("LREM", prefix .. "active", 1, jobId) == 1 then return "active" end return "unknown" end