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backend/node_modules/bullmq/dist/esm/classes/queue.d.ts generated vendored Normal file
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import { BaseJobOptions, BulkJobOptions, IoredisListener, JobSchedulerJson, QueueOptions, RepeatableJob, RepeatOptions } from '../interfaces';
import { FinishedStatus, JobsOptions, JobSchedulerTemplateOptions, JobProgress } from '../types';
import { Job } from './job';
import { QueueGetters } from './queue-getters';
import { Repeat } from './repeat';
import { RedisConnection } from './redis-connection';
import { JobScheduler } from './job-scheduler';
export interface ObliterateOpts {
/**
* Use force = true to force obliteration even with active jobs in the queue
* @defaultValue false
*/
force?: boolean;
/**
* Use count with the maximum number of deleted keys per iteration
* @defaultValue 1000
*/
count?: number;
}
export interface QueueListener<JobBase extends Job = Job> extends IoredisListener {
/**
* Listen to 'cleaned' event.
*
* This event is triggered when the queue calls clean method.
*/
cleaned: (jobs: string[], type: string) => void;
/**
* Listen to 'error' event.
*
* This event is triggered when an error is thrown.
*/
error: (err: Error) => void;
/**
* Listen to 'paused' event.
*
* This event is triggered when the queue is paused.
*/
paused: () => void;
/**
* Listen to 'progress' event.
*
* This event is triggered when the job updates its progress.
*/
progress: (jobId: string, progress: JobProgress) => void;
/**
* Listen to 'removed' event.
*
* This event is triggered when a job is removed.
*/
removed: (jobId: string) => void;
/**
* Listen to 'resumed' event.
*
* This event is triggered when the queue is resumed.
*/
resumed: () => void;
/**
* Listen to 'waiting' event.
*
* This event is triggered when the queue creates a new job.
*/
waiting: (job: JobBase) => void;
}
/**
* IsAny<T> A type helper to determine if a given type `T` is `any`.
* This works by using `any` type with the intersection
* operator (`&`). If `T` is `any`, then `1 & T` resolves to `any`, and since `0`
* is assignable to `any`, the conditional type returns `true`.
*/
type IsAny<T> = 0 extends 1 & T ? true : false;
type JobBase<T, ResultType, NameType extends string> = IsAny<T> extends true ? Job<T, ResultType, NameType> : T extends Job<any, any, any> ? T : Job<T, ResultType, NameType>;
type ExtractDataType<DataTypeOrJob, Default> = DataTypeOrJob extends Job<infer D, any, any> ? D : Default;
type ExtractResultType<DataTypeOrJob, Default> = DataTypeOrJob extends Job<any, infer R, any> ? R : Default;
type ExtractNameType<DataTypeOrJob, Default extends string> = DataTypeOrJob extends Job<any, any, infer N> ? N : Default;
/**
* Queue
*
* This class provides methods to add jobs to a queue and some other high-level
* administration such as pausing or deleting queues.
*
* @typeParam DataType - The type of the data that the job will process.
* @typeParam ResultType - The type of the result of the job.
* @typeParam NameType - The type of the name of the job.
*
* @example
*
* ```typescript
* import { Queue } from 'bullmq';
*
* interface MyDataType {
* foo: string;
* }
*
* interface MyResultType {
* bar: string;
* }
*
* const queue = new Queue<MyDataType, MyResultType, "blue" | "brown">('myQueue');
* ```
*/
export declare class Queue<DataTypeOrJob = any, DefaultResultType = any, DefaultNameType extends string = string, DataType = ExtractDataType<DataTypeOrJob, DataTypeOrJob>, ResultType = ExtractResultType<DataTypeOrJob, DefaultResultType>, NameType extends string = ExtractNameType<DataTypeOrJob, DefaultNameType>> extends QueueGetters<JobBase<DataTypeOrJob, ResultType, NameType>> {
token: string;
jobsOpts: BaseJobOptions;
opts: QueueOptions;
protected libName: string;
protected _repeat?: Repeat;
protected _jobScheduler?: JobScheduler;
constructor(name: string, opts?: QueueOptions, Connection?: typeof RedisConnection);
emit<U extends keyof QueueListener<JobBase<DataType, ResultType, NameType>>>(event: U, ...args: Parameters<QueueListener<JobBase<DataType, ResultType, NameType>>[U]>): boolean;
off<U extends keyof QueueListener<JobBase<DataType, ResultType, NameType>>>(eventName: U, listener: QueueListener<JobBase<DataType, ResultType, NameType>>[U]): this;
on<U extends keyof QueueListener<JobBase<DataType, ResultType, NameType>>>(event: U, listener: QueueListener<JobBase<DataType, ResultType, NameType>>[U]): this;
once<U extends keyof QueueListener<JobBase<DataType, ResultType, NameType>>>(event: U, listener: QueueListener<JobBase<DataType, ResultType, NameType>>[U]): this;
/**
* Returns this instance current default job options.
*/
get defaultJobOptions(): JobsOptions;
get metaValues(): Record<string, string | number>;
/**
* Get library version.
*
* @returns the content of the meta.library field.
*/
getVersion(): Promise<string>;
get repeat(): Promise<Repeat>;
get jobScheduler(): Promise<JobScheduler>;
/**
* Enable and set global concurrency value.
* @param concurrency - Maximum number of simultaneous jobs that the workers can handle.
* For instance, setting this value to 1 ensures that no more than one job
* is processed at any given time. If this limit is not defined, there will be no
* restriction on the number of concurrent jobs.
*/
setGlobalConcurrency(concurrency: number): Promise<number>;
/**
* Enable and set rate limit.
* @param max - Max number of jobs to process in the time period specified in `duration`
* @param duration - Time in milliseconds. During this time, a maximum of `max` jobs will be processed.
*/
setGlobalRateLimit(max: number, duration: number): Promise<number>;
/**
* Remove global concurrency value.
*/
removeGlobalConcurrency(): Promise<number>;
/**
* Remove global rate limit values.
*/
removeGlobalRateLimit(): Promise<number>;
/**
* Adds a new job to the queue.
*
* @param name - Name of the job to be added to the queue.
* @param data - Arbitrary data to append to the job.
* @param opts - Job options that affects how the job is going to be processed.
*/
add(name: NameType, data: DataType, opts?: JobsOptions): Promise<Job<DataType, ResultType, NameType>>;
/**
* addJob is a telemetry free version of the add method, useful in order to wrap it
* with custom telemetry on subclasses.
*
* @param name - Name of the job to be added to the queue.
* @param data - Arbitrary data to append to the job.
* @param opts - Job options that affects how the job is going to be processed.
*
* @returns Job
*/
protected addJob(name: NameType, data: DataType, opts?: JobsOptions): Promise<Job<DataType, ResultType, NameType>>;
/**
* Adds an array of jobs to the queue. This method may be faster than adding
* one job at a time in a sequence.
*
* @param jobs - The array of jobs to add to the queue. Each job is defined by 3
* properties, 'name', 'data' and 'opts'. They follow the same signature as 'Queue.add'.
*/
addBulk(jobs: {
name: NameType;
data: DataType;
opts?: BulkJobOptions;
}[]): Promise<Job<DataType, ResultType, NameType>[]>;
/**
* Upserts a scheduler.
*
* A scheduler is a job factory that creates jobs at a given interval.
* Upserting a scheduler will create a new job scheduler or update an existing one.
* It will also create the first job based on the repeat options and delayed accordingly.
*
* @param key - Unique key for the repeatable job meta.
* @param repeatOpts - Repeat options
* @param jobTemplate - Job template. If provided it will be used for all the jobs
* created by the scheduler.
*
* @returns The next job to be scheduled (would normally be in delayed state).
*/
upsertJobScheduler(jobSchedulerId: NameType, repeatOpts: Omit<RepeatOptions, 'key'>, jobTemplate?: {
name?: NameType;
data?: DataType;
opts?: JobSchedulerTemplateOptions;
}): Promise<Job<DataType, ResultType, NameType>>;
/**
* Pauses the processing of this queue globally.
*
* We use an atomic RENAME operation on the wait queue. Since
* we have blocking calls with BRPOPLPUSH on the wait queue, as long as the queue
* is renamed to 'paused', no new jobs will be processed (the current ones
* will run until finalized).
*
* Adding jobs requires a LUA script to check first if the paused list exist
* and in that case it will add it there instead of the wait list.
*/
pause(): Promise<void>;
/**
* Close the queue instance.
*
*/
close(): Promise<void>;
/**
* Overrides the rate limit to be active for the next jobs.
*
* @param expireTimeMs - expire time in ms of this rate limit.
*/
rateLimit(expireTimeMs: number): Promise<void>;
/**
* Resumes the processing of this queue globally.
*
* The method reverses the pause operation by resuming the processing of the
* queue.
*/
resume(): Promise<void>;
/**
* Returns true if the queue is currently paused.
*/
isPaused(): Promise<boolean>;
/**
* Returns true if the queue is currently maxed.
*/
isMaxed(): Promise<boolean>;
/**
* Get all repeatable meta jobs.
*
* @deprecated This method is deprecated and will be removed in v6. Use getJobSchedulers instead.
*
* @param start - Offset of first job to return.
* @param end - Offset of last job to return.
* @param asc - Determine the order in which jobs are returned based on their
* next execution time.
*/
getRepeatableJobs(start?: number, end?: number, asc?: boolean): Promise<RepeatableJob[]>;
/**
* Get Job Scheduler by id
*
* @param id - identifier of scheduler.
*/
getJobScheduler(id: string): Promise<JobSchedulerJson<DataType> | undefined>;
/**
* Get all Job Schedulers
*
* @param start - Offset of first scheduler to return.
* @param end - Offset of last scheduler to return.
* @param asc - Determine the order in which schedulers are returned based on their
* next execution time.
*/
getJobSchedulers(start?: number, end?: number, asc?: boolean): Promise<JobSchedulerJson<DataType>[]>;
/**
*
* Get the number of job schedulers.
*
* @returns The number of job schedulers.
*/
getJobSchedulersCount(): Promise<number>;
/**
* Removes a repeatable job.
*
* Note: you need to use the exact same repeatOpts when deleting a repeatable job
* than when adding it.
*
* @deprecated This method is deprecated and will be removed in v6. Use removeJobScheduler instead.
*
* @see removeRepeatableByKey
*
* @param name - Job name
* @param repeatOpts - Repeat options
* @param jobId - Job id to remove. If not provided, all jobs with the same repeatOpts
* @returns
*/
removeRepeatable(name: NameType, repeatOpts: RepeatOptions, jobId?: string): Promise<boolean>;
/**
*
* Removes a job scheduler.
*
* @param jobSchedulerId - identifier of the job scheduler.
*
* @returns
*/
removeJobScheduler(jobSchedulerId: string): Promise<boolean>;
/**
* Removes a debounce key.
* @deprecated use removeDeduplicationKey
*
* @param id - debounce identifier
*/
removeDebounceKey(id: string): Promise<number>;
/**
* Removes a deduplication key.
*
* @param id - identifier
*/
removeDeduplicationKey(id: string): Promise<number>;
/**
* Removes rate limit key.
*/
removeRateLimitKey(): Promise<number>;
/**
* Removes a repeatable job by its key. Note that the key is the one used
* to store the repeatable job metadata and not one of the job iterations
* themselves. You can use "getRepeatableJobs" in order to get the keys.
*
* @see getRepeatableJobs
*
* @deprecated This method is deprecated and will be removed in v6. Use removeJobScheduler instead.
*
* @param repeatJobKey - To the repeatable job.
* @returns
*/
removeRepeatableByKey(key: string): Promise<boolean>;
/**
* Removes the given job from the queue as well as all its
* dependencies.
*
* @param jobId - The id of the job to remove
* @param opts - Options to remove a job
* @returns 1 if it managed to remove the job or 0 if the job or
* any of its dependencies were locked.
*/
remove(jobId: string, { removeChildren }?: {
removeChildren?: boolean;
}): Promise<number>;
/**
* Updates the given job's progress.
*
* @param jobId - The id of the job to update
* @param progress - Number or object to be saved as progress.
*/
updateJobProgress(jobId: string, progress: JobProgress): Promise<void>;
/**
* Logs one row of job's log data.
*
* @param jobId - The job id to log against.
* @param logRow - String with log data to be logged.
* @param keepLogs - Max number of log entries to keep (0 for unlimited).
*
* @returns The total number of log entries for this job so far.
*/
addJobLog(jobId: string, logRow: string, keepLogs?: number): Promise<number>;
/**
* Drains the queue, i.e., removes all jobs that are waiting
* or delayed, but not active, completed or failed.
*
* @param delayed - Pass true if it should also clean the
* delayed jobs.
*/
drain(delayed?: boolean): Promise<void>;
/**
* Cleans jobs from a queue. Similar to drain but keeps jobs within a certain
* grace period.
*
* @param grace - The grace period in milliseconds
* @param limit - Max number of jobs to clean
* @param type - The type of job to clean
* Possible values are completed, wait, active, paused, delayed, failed. Defaults to completed.
* @returns Id jobs from the deleted records
*/
clean(grace: number, limit: number, type?: 'completed' | 'wait' | 'waiting' | 'active' | 'paused' | 'prioritized' | 'delayed' | 'failed'): Promise<string[]>;
/**
* Completely destroys the queue and all of its contents irreversibly.
* This method will *pause* the queue and requires that there are no
* active jobs. It is possible to bypass this requirement, i.e. not
* having active jobs using the "force" option.
*
* Note: This operation requires to iterate on all the jobs stored in the queue
* and can be slow for very large queues.
*
* @param opts - Obliterate options.
*/
obliterate(opts?: ObliterateOpts): Promise<void>;
/**
* Retry all the failed or completed jobs.
*
* @param opts - An object with the following properties:
* - count number to limit how many jobs will be moved to wait status per iteration,
* - state failed by default or completed.
* - timestamp from which timestamp to start moving jobs to wait status, default Date.now().
*
* @returns
*/
retryJobs(opts?: {
count?: number;
state?: FinishedStatus;
timestamp?: number;
}): Promise<void>;
/**
* Promote all the delayed jobs.
*
* @param opts - An object with the following properties:
* - count number to limit how many jobs will be moved to wait status per iteration
*
* @returns
*/
promoteJobs(opts?: {
count?: number;
}): Promise<void>;
/**
* Trim the event stream to an approximately maxLength.
*
* @param maxLength -
*/
trimEvents(maxLength: number): Promise<number>;
/**
* Delete old priority helper key.
*/
removeDeprecatedPriorityKey(): Promise<number>;
}
export {};