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backend/node_modules/bullmq/dist/cjs/commands/includes/removeJobFromAnyState.lua
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35
backend/node_modules/bullmq/dist/cjs/commands/includes/removeJobFromAnyState.lua
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@@ -0,0 +1,35 @@
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--[[
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Function to remove from any state.
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returns:
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prev state
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]]
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local function removeJobFromAnyState( prefix, jobId)
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-- We start with the ZSCORE checks, since they have O(1) complexity
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if rcall("ZSCORE", prefix .. "completed", jobId) then
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rcall("ZREM", prefix .. "completed", jobId)
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return "completed"
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elseif rcall("ZSCORE", prefix .. "waiting-children", jobId) then
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rcall("ZREM", prefix .. "waiting-children", jobId)
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return "waiting-children"
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elseif rcall("ZSCORE", prefix .. "delayed", jobId) then
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rcall("ZREM", prefix .. "delayed", jobId)
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return "delayed"
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elseif rcall("ZSCORE", prefix .. "failed", jobId) then
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rcall("ZREM", prefix .. "failed", jobId)
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return "failed"
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elseif rcall("ZSCORE", prefix .. "prioritized", jobId) then
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rcall("ZREM", prefix .. "prioritized", jobId)
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return "prioritized"
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-- We remove only 1 element from the list, since we assume they are not added multiple times
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elseif rcall("LREM", prefix .. "wait", 1, jobId) == 1 then
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return "wait"
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elseif rcall("LREM", prefix .. "paused", 1, jobId) == 1 then
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return "paused"
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elseif rcall("LREM", prefix .. "active", 1, jobId) == 1 then
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return "active"
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end
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return "unknown"
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end
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