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backend/node_modules/effect/src/KeyedPool.ts
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201
backend/node_modules/effect/src/KeyedPool.ts
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/**
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* @since 2.0.0
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*/
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import type * as Duration from "./Duration.js"
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import type * as Effect from "./Effect.js"
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import * as internal from "./internal/keyedPool.js"
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import type { Pipeable } from "./Pipeable.js"
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import type * as Scope from "./Scope.js"
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import type * as Types from "./Types.js"
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export const KeyedPoolTypeId: unique symbol = internal.KeyedPoolTypeId
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export type KeyedPoolTypeId = typeof KeyedPoolTypeId
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/**
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* A `KeyedPool<K, A, E>` is a pool of `Pool`s of items of type `A`. Each pool
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* in the `KeyedPool` is associated with a key of type `K`.
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*
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* @since 2.0.0
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* @category models
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*/
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export interface KeyedPool<in K, in out A, out E = never> extends KeyedPool.Variance<K, A, E>, Pipeable {
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/**
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* Retrieves an item from the pool belonging to the given key in a scoped
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* effect. Note that if acquisition fails, then the returned effect will fail
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* for that same reason. Retrying a failed acquisition attempt will repeat the
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* acquisition attempt.
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*/
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get(key: K): Effect.Effect<A, E, Scope.Scope>
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/**
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* Invalidates the specified item. This will cause the pool to eventually
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* reallocate the item, although this reallocation may occur lazily rather
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* than eagerly.
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*/
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invalidate(item: A): Effect.Effect<void>
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}
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/**
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* @since 2.0.0
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*/
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export declare namespace KeyedPool {
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/**
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* @since 2.0.0
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* @category models
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*/
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export interface Variance<in K, in out A, out E> {
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readonly [KeyedPoolTypeId]: {
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readonly _K: Types.Contravariant<K>
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readonly _A: Types.Invariant<A>
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readonly _E: Types.Covariant<E>
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}
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}
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}
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/**
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* Makes a new pool of the specified fixed size. The pool is returned in a
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* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
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* because the `Scope` is closed, the individual items allocated by the pool
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* will be released in some unspecified order.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const make: <K, A, E, R>(
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options: {
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readonly acquire: (key: K) => Effect.Effect<A, E, R>
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readonly size: number
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}
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) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R> = internal.make
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/**
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* Makes a new pool of the specified fixed size. The pool is returned in a
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* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
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* because the `Scope` is closed, the individual items allocated by the pool
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* will be released in some unspecified order.
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*
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* The size of the underlying pools can be configured per key.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const makeWith: <K, A, E, R>(
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options: {
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readonly acquire: (key: K) => Effect.Effect<A, E, R>
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readonly size: (key: K) => number
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}
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) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R> = internal.makeWith
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/**
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* Makes a new pool with the specified minimum and maximum sizes and time to
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* live before a pool whose excess items are not being used will be shrunk
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* down to the minimum size. The pool is returned in a `Scope`, which governs
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* the lifetime of the pool. When the pool is shutdown because the `Scope` is
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* used, the individual items allocated by the pool will be released in some
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* unspecified order.
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*
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* The size of the underlying pools can be configured per key.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const makeWithTTL: <K, A, E, R>(
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options: {
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readonly acquire: (key: K) => Effect.Effect<A, E, R>
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readonly min: (key: K) => number
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readonly max: (key: K) => number
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readonly timeToLive: Duration.DurationInput
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}
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) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R> = internal.makeWithTTL
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/**
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* Makes a new pool with the specified minimum and maximum sizes and time to
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* live before a pool whose excess items are not being used will be shrunk
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* down to the minimum size. The pool is returned in a `Scope`, which governs
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* the lifetime of the pool. When the pool is shutdown because the `Scope` is
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* used, the individual items allocated by the pool will be released in some
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* unspecified order.
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*
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* The size of the underlying pools can be configured per key.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const makeWithTTLBy: <K, A, E, R>(
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options: {
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readonly acquire: (key: K) => Effect.Effect<A, E, R>
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readonly min: (key: K) => number
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readonly max: (key: K) => number
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readonly timeToLive: (key: K) => Duration.DurationInput
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}
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) => Effect.Effect<KeyedPool<K, A, E>, never, Scope.Scope | R> = internal.makeWithTTLBy
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/**
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* Retrieves an item from the pool belonging to the given key in a scoped
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* effect. Note that if acquisition fails, then the returned effect will fail
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* for that same reason. Retrying a failed acquisition attempt will repeat the
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* acquisition attempt.
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*
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* @since 2.0.0
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* @category combinators
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*/
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export const get: {
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/**
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* Retrieves an item from the pool belonging to the given key in a scoped
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* effect. Note that if acquisition fails, then the returned effect will fail
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* for that same reason. Retrying a failed acquisition attempt will repeat the
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* acquisition attempt.
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*
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* @since 2.0.0
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* @category combinators
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*/
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<K>(key: K): <A, E>(self: KeyedPool<K, A, E>) => Effect.Effect<A, E, Scope.Scope>
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/**
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* Retrieves an item from the pool belonging to the given key in a scoped
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* effect. Note that if acquisition fails, then the returned effect will fail
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* for that same reason. Retrying a failed acquisition attempt will repeat the
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* acquisition attempt.
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*
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* @since 2.0.0
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* @category combinators
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*/
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<K, A, E>(self: KeyedPool<K, A, E>, key: K): Effect.Effect<A, E, Scope.Scope>
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} = internal.get
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/**
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* Invalidates the specified item. This will cause the pool to eventually
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* reallocate the item, although this reallocation may occur lazily rather
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* than eagerly.
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*
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* @since 2.0.0
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* @category combinators
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*/
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export const invalidate: {
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/**
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* Invalidates the specified item. This will cause the pool to eventually
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* reallocate the item, although this reallocation may occur lazily rather
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* than eagerly.
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*
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* @since 2.0.0
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* @category combinators
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*/
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<A>(item: A): <K, E>(self: KeyedPool<K, A, E>) => Effect.Effect<void>
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/**
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* Invalidates the specified item. This will cause the pool to eventually
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* reallocate the item, although this reallocation may occur lazily rather
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* than eagerly.
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*
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* @since 2.0.0
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* @category combinators
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*/
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<K, A, E>(self: KeyedPool<K, A, E>, item: A): Effect.Effect<void>
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} = internal.invalidate
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