Aktueller Stand

This commit is contained in:
2026-01-23 01:33:35 +01:00
parent 082dc5e110
commit 2766dd12c5
10109 changed files with 1578841 additions and 77685 deletions

183
backend/node_modules/effect/dist/dts/Random.d.ts generated vendored Normal file
View File

@@ -0,0 +1,183 @@
/**
* @since 2.0.0
*/
import type * as Array from "./Array.js";
import type * as Cause from "./Cause.js";
import type * as Chunk from "./Chunk.js";
import type * as Context from "./Context.js";
import type * as Effect from "./Effect.js";
import type * as NonEmptyIterable from "./NonEmptyIterable.js";
/**
* @since 2.0.0
* @category symbols
*/
export declare const RandomTypeId: unique symbol;
/**
* @since 2.0.0
* @category symbols
*/
export type RandomTypeId = typeof RandomTypeId;
/**
* @since 2.0.0
* @category models
*/
export interface Random {
readonly [RandomTypeId]: RandomTypeId;
/**
* Returns the next numeric value from the pseudo-random number generator.
*/
readonly next: Effect.Effect<number>;
/**
* Returns the next boolean value from the pseudo-random number generator.
*/
readonly nextBoolean: Effect.Effect<boolean>;
/**
* Returns the next integer value from the pseudo-random number generator.
*/
readonly nextInt: Effect.Effect<number>;
/**
* Returns the next numeric value in the specified range from the
* pseudo-random number generator.
*/
nextRange(min: number, max: number): Effect.Effect<number>;
/**
* Returns the next integer value in the specified range from the
* pseudo-random number generator.
*/
nextIntBetween(min: number, max: number): Effect.Effect<number>;
/**
* Uses the pseudo-random number generator to shuffle the specified iterable.
*/
shuffle<A>(elements: Iterable<A>): Effect.Effect<Chunk.Chunk<A>>;
}
/**
* Returns the next numeric value from the pseudo-random number generator.
*
* @since 2.0.0
* @category constructors
*/
export declare const next: Effect.Effect<number>;
/**
* Returns the next integer value from the pseudo-random number generator.
*
* @since 2.0.0
* @category constructors
*/
export declare const nextInt: Effect.Effect<number>;
/**
* Returns the next boolean value from the pseudo-random number generator.
*
* @since 2.0.0
* @category constructors
*/
export declare const nextBoolean: Effect.Effect<boolean>;
/**
* Returns the next numeric value in the specified range from the
* pseudo-random number generator.
*
* @since 2.0.0
* @category constructors
*/
export declare const nextRange: (min: number, max: number) => Effect.Effect<number>;
/**
* Returns the next integer value in the specified range from the
* pseudo-random number generator.
*
* @since 2.0.0
* @category constructors
*/
export declare const nextIntBetween: (min: number, max: number) => Effect.Effect<number>;
/**
* Uses the pseudo-random number generator to shuffle the specified iterable.
*
* @since 2.0.0
* @category constructors
*/
export declare const shuffle: <A>(elements: Iterable<A>) => Effect.Effect<Chunk.Chunk<A>>;
/**
* Get a random element from an iterable.
*
* @example
* ```ts
* import { Effect, Random } from "effect"
*
* Effect.gen(function* () {
* const randomItem = yield* Random.choice([1, 2, 3])
* console.log(randomItem)
* })
* ```
*
* @since 3.6.0
* @category constructors
*/
export declare const choice: <Self extends Iterable<unknown>>(elements: Self) => Self extends NonEmptyIterable.NonEmptyIterable<infer A> ? Effect.Effect<A> : Self extends Array.NonEmptyReadonlyArray<infer A> ? Effect.Effect<A> : Self extends Iterable<infer A> ? Effect.Effect<A, Cause.NoSuchElementException> : never;
/**
* Retreives the `Random` service from the context and uses it to run the
* specified workflow.
*
* @since 2.0.0
* @category constructors
*/
export declare const randomWith: <A, E, R>(f: (random: Random) => Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
/**
* @since 2.0.0
* @category context
*/
export declare const Random: Context.Tag<Random, Random>;
/**
* Constructs the `Random` service, seeding the pseudo-random number generator
* with an hash of the specified seed.
* This constructor is useful for generating predictable sequences of random values for specific use cases.
*
* Example uses:
* - Generating random UI data for visual tests.
* - Creating data that needs to change daily but remain the same throughout a single day, such as using a date as the seed.
*
* @example
* ```ts
* import * as assert from "node:assert"
* import { Effect, Random } from "effect"
*
* const random1 = Random.make("myseed")
* const random2 = Random.make("myseed")
*
* assert.equal(Effect.runSync(random1.next), Effect.runSync(random2.next))
* ```
*
* @since 3.5.0
* @category constructors
*/
export declare const make: <A>(seed: A) => Random;
/**
* Constructs the `Random` service from an array of literal values.
* The service will cycle through the provided values in order when generating random values.
* This constructor is useful for creating deterministic sequences for testing or when specific values need to be returned.
*
* @example
* ```ts
* import { Effect, Random } from "effect"
*
* Effect.gen(function* () {
* console.log(yield* Random.next) // 0.2
* console.log(yield* Random.next) // 0.5
* console.log(yield* Random.next) // 0.8
* console.log(yield* Random.next) // 0.2 (cycles back)
* }).pipe(Effect.withRandom(Random.fixed([0.2, 0.5, 0.8])))
* ```
*
* @example
* ```ts
* import { Effect, Random } from "effect"
*
* Effect.gen(function* () {
* console.log(yield* Random.nextBoolean) // true
* console.log(yield* Random.nextBoolean) // false
* console.log(yield* Random.nextBoolean) // true
* }).pipe(Effect.withRandom(Random.fixed([true, false, true])))
* ```
*
* @since 3.11.0
* @category constructors
*/
export declare const fixed: <const T extends Array.NonEmptyArray<any>>(values: T) => Random;
//# sourceMappingURL=Random.d.ts.map