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backend/node_modules/effect/dist/dts/Random.d.ts
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183
backend/node_modules/effect/dist/dts/Random.d.ts
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/**
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* @since 2.0.0
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*/
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import type * as Array from "./Array.js";
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import type * as Cause from "./Cause.js";
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import type * as Chunk from "./Chunk.js";
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import type * as Context from "./Context.js";
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import type * as Effect from "./Effect.js";
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import type * as NonEmptyIterable from "./NonEmptyIterable.js";
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export declare const RandomTypeId: unique symbol;
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export type RandomTypeId = typeof RandomTypeId;
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/**
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* @since 2.0.0
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* @category models
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*/
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export interface Random {
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readonly [RandomTypeId]: RandomTypeId;
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/**
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* Returns the next numeric value from the pseudo-random number generator.
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*/
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readonly next: Effect.Effect<number>;
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/**
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* Returns the next boolean value from the pseudo-random number generator.
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*/
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readonly nextBoolean: Effect.Effect<boolean>;
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/**
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* Returns the next integer value from the pseudo-random number generator.
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*/
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readonly nextInt: Effect.Effect<number>;
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/**
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* Returns the next numeric value in the specified range from the
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* pseudo-random number generator.
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*/
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nextRange(min: number, max: number): Effect.Effect<number>;
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/**
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* Returns the next integer value in the specified range from the
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* pseudo-random number generator.
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*/
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nextIntBetween(min: number, max: number): Effect.Effect<number>;
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/**
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* Uses the pseudo-random number generator to shuffle the specified iterable.
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*/
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shuffle<A>(elements: Iterable<A>): Effect.Effect<Chunk.Chunk<A>>;
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}
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/**
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* Returns the next numeric value from the pseudo-random number generator.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const next: Effect.Effect<number>;
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/**
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* Returns the next integer value from the pseudo-random number generator.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const nextInt: Effect.Effect<number>;
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/**
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* Returns the next boolean value from the pseudo-random number generator.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const nextBoolean: Effect.Effect<boolean>;
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/**
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* Returns the next numeric value in the specified range from the
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* pseudo-random number generator.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const nextRange: (min: number, max: number) => Effect.Effect<number>;
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/**
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* Returns the next integer value in the specified range from the
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* pseudo-random number generator.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const nextIntBetween: (min: number, max: number) => Effect.Effect<number>;
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/**
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* Uses the pseudo-random number generator to shuffle the specified iterable.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const shuffle: <A>(elements: Iterable<A>) => Effect.Effect<Chunk.Chunk<A>>;
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/**
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* Get a random element from an iterable.
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*
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* @example
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* ```ts
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* import { Effect, Random } from "effect"
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*
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* Effect.gen(function* () {
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* const randomItem = yield* Random.choice([1, 2, 3])
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* console.log(randomItem)
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* })
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* ```
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*
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* @since 3.6.0
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* @category constructors
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*/
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export declare const choice: <Self extends Iterable<unknown>>(elements: Self) => Self extends NonEmptyIterable.NonEmptyIterable<infer A> ? Effect.Effect<A> : Self extends Array.NonEmptyReadonlyArray<infer A> ? Effect.Effect<A> : Self extends Iterable<infer A> ? Effect.Effect<A, Cause.NoSuchElementException> : never;
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/**
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* Retreives the `Random` service from the context and uses it to run the
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* specified workflow.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export declare const randomWith: <A, E, R>(f: (random: Random) => Effect.Effect<A, E, R>) => Effect.Effect<A, E, R>;
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/**
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* @since 2.0.0
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* @category context
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*/
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export declare const Random: Context.Tag<Random, Random>;
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/**
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* Constructs the `Random` service, seeding the pseudo-random number generator
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* with an hash of the specified seed.
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* This constructor is useful for generating predictable sequences of random values for specific use cases.
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*
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* Example uses:
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* - Generating random UI data for visual tests.
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* - Creating data that needs to change daily but remain the same throughout a single day, such as using a date as the seed.
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*
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* @example
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* ```ts
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* import * as assert from "node:assert"
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* import { Effect, Random } from "effect"
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*
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* const random1 = Random.make("myseed")
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* const random2 = Random.make("myseed")
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*
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* assert.equal(Effect.runSync(random1.next), Effect.runSync(random2.next))
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* ```
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*
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* @since 3.5.0
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* @category constructors
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*/
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export declare const make: <A>(seed: A) => Random;
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/**
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* Constructs the `Random` service from an array of literal values.
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* The service will cycle through the provided values in order when generating random values.
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* This constructor is useful for creating deterministic sequences for testing or when specific values need to be returned.
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*
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* @example
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* ```ts
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* import { Effect, Random } from "effect"
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*
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* Effect.gen(function* () {
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* console.log(yield* Random.next) // 0.2
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* console.log(yield* Random.next) // 0.5
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* console.log(yield* Random.next) // 0.8
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* console.log(yield* Random.next) // 0.2 (cycles back)
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* }).pipe(Effect.withRandom(Random.fixed([0.2, 0.5, 0.8])))
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* ```
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*
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* @example
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* ```ts
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* import { Effect, Random } from "effect"
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*
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* Effect.gen(function* () {
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* console.log(yield* Random.nextBoolean) // true
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* console.log(yield* Random.nextBoolean) // false
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* console.log(yield* Random.nextBoolean) // true
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* }).pipe(Effect.withRandom(Random.fixed([true, false, true])))
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* ```
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*
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* @since 3.11.0
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* @category constructors
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*/
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export declare const fixed: <const T extends Array.NonEmptyArray<any>>(values: T) => Random;
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//# sourceMappingURL=Random.d.ts.map
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