Files
CustomerPanel-Test/packages/Microsoft.Windows.SDK.Contracts.10.0.17763.1000/ref/netstandard2.0/en/Windows.Networking.XboxLive.XboxLiveSecureSocketsContract.xml
2026-03-05 09:56:57 +01:00

517 lines
57 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<doc>
<assembly>
<name>Windows.Networking.XboxLive.XboxLiveSecureSocketsContract</name>
</assembly>
<members>
<member name="T:Windows.Networking.XboxLive.XboxLiveDeviceAddress">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.IsLocal">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.IsValid">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.MaxSnapshotBytesSize">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.NetworkAccessKind">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="E:Windows.Networking.XboxLive.XboxLiveDeviceAddress.SnapshotChanged">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.Compare(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="otherDeviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.CreateFromSnapshotBase64(System.String)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="base64">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.CreateFromSnapshotBuffer(Windows.Storage.Streams.IBuffer)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="buffer">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.CreateFromSnapshotBytes(System.Byte[])">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="buffer">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetLocal">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetSnapshotAsBase64">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetSnapshotAsBuffer">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetSnapshotAsBytes(System.Byte[],System.UInt32@)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="buffer">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="bytesWritten">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPair">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.LocalHostName">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.LocalPort">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.RemoteDeviceAddress">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.RemoteHostName">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.RemotePort">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.State">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.Template">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="E:Windows.Networking.XboxLive.XboxLiveEndpointPair.StateChanged">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.DeleteAsync">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.FindEndpointPairByHostNamesAndPorts(Windows.Networking.HostName,System.String,Windows.Networking.HostName,System.String)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="localHostName">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="localPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="remoteHostName">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="remotePort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.FindEndpointPairBySocketAddressBytes(System.Byte[],System.Byte[])">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="localSocketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="remoteSocketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.GetLocalSocketAddressBytes(System.Byte[])">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="socketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.GetRemoteSocketAddressBytes(System.Byte[])">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="socketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors.None">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors.ReevaluatePath">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.DeviceAddress">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.EndpointPair">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.IsExistingPathEvaluation">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.Status">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.Canceled">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.LocalSystemNotAuthorized">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.NoCompatibleNetworkPaths">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.NoLocalNetworks">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.RefusedDueToConfiguration">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.RemoteSystemNotAuthorized">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.Succeeded">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.TimedOut">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.UnexpectedInternalError">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairState">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.CreatingInbound">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.CreatingOutbound">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.Deleted">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.DeletingLocally">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.Invalid">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.Ready">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.RemoteEndpointTerminating">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairStateChangedEventArgs">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairStateChangedEventArgs.NewState">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairStateChangedEventArgs.OldState">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.AcceptorBoundPortRangeLower">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.AcceptorBoundPortRangeUpper">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.EndpointPairs">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.InitiatorBoundPortRangeLower">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.InitiatorBoundPortRangeUpper">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.Name">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.SocketKind">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.Templates">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="E:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.InboundEndpointPairCreated">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress,Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="behaviors">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairForPortsAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress,System.String,System.String)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="initiatorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="acceptorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairForPortsAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress,System.String,System.String,Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="initiatorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="acceptorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="behaviors">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.GetTemplateByName(System.String)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="name">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveInboundEndpointPairCreatedEventArgs">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveInboundEndpointPairCreatedEventArgs.EndpointPair">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind.Moderate">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind.Open">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind.Strict">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.#ctor">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.DeviceAddresses">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.IsSystemInboundBandwidthConstrained">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.IsSystemOutboundBandwidthConstrained">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MaxPrivatePayloadSize">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MaxSimultaneousProbeConnections">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MetricResults">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.Metrics">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.NumberOfProbesToAttempt">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.NumberOfResultsPending">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.PrivatePayloadResults">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.PublishedPrivatePayload">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.ShouldRequestPrivatePayloads">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.TimeoutInMilliseconds">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.ClearPrivatePayload">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetMetricResult(Windows.Networking.XboxLive.XboxLiveDeviceAddress,Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<param name="metric">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetMetricResultsForDevice(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetMetricResultsForMetric(Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="metric">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetPrivatePayloadResult(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MeasureAsync">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.PublishPrivatePayloadBytes(System.Byte[])">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<param name="payload">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.Canceled">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.InProgress">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.InProgressWithProvisionalResults">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.LocalSystemNotAuthorized">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.NoCompatibleNetworkPaths">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.NoLocalNetworks">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.NotStarted">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.RefusedDueToConfiguration">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.RemoteSystemNotAuthorized">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.Succeeded">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.TimedOut">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.UnexpectedInternalError">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.AverageInboundBitsPerSecond">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.AverageLatencyInMilliseconds">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.AverageOutboundBitsPerSecond">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MaxInboundBitsPerSecond">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MaxLatencyInMilliseconds">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MaxOutboundBitsPerSecond">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MinInboundBitsPerSecond">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MinLatencyInMilliseconds">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MinOutboundBitsPerSecond">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.DeviceAddress">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.Metric">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.Status">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.Value">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult.DeviceAddress">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult.Status">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult.Value">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveSecureSocketsContract">
<summary>
</summary>
</member>
<member name="T:Windows.Networking.XboxLive.XboxLiveSocketKind">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveSocketKind.Datagram">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveSocketKind.None">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
<member name="F:Windows.Networking.XboxLive.XboxLiveSocketKind.Stream">
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
</member>
</members>
</doc>