517 lines
57 KiB
XML
517 lines
57 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<doc>
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<assembly>
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<name>Windows.Networking.XboxLive.XboxLiveSecureSocketsContract</name>
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</assembly>
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<members>
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<member name="T:Windows.Networking.XboxLive.XboxLiveDeviceAddress">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.IsLocal">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.IsValid">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.MaxSnapshotBytesSize">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveDeviceAddress.NetworkAccessKind">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="E:Windows.Networking.XboxLive.XboxLiveDeviceAddress.SnapshotChanged">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.Compare(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="otherDeviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.CreateFromSnapshotBase64(System.String)">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="base64">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.CreateFromSnapshotBuffer(Windows.Storage.Streams.IBuffer)">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="buffer">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.CreateFromSnapshotBytes(System.Byte[])">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="buffer">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetLocal">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetSnapshotAsBase64">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetSnapshotAsBuffer">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveDeviceAddress.GetSnapshotAsBytes(System.Byte[],System.UInt32@)">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="buffer">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<param name="bytesWritten">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPair">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.LocalHostName">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.LocalPort">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.RemoteDeviceAddress">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.RemoteHostName">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.RemotePort">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.State">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPair.Template">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="E:Windows.Networking.XboxLive.XboxLiveEndpointPair.StateChanged">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.DeleteAsync">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.FindEndpointPairByHostNamesAndPorts(Windows.Networking.HostName,System.String,Windows.Networking.HostName,System.String)">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="localHostName">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<param name="localPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<param name="remoteHostName">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<param name="remotePort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.FindEndpointPairBySocketAddressBytes(System.Byte[],System.Byte[])">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="localSocketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<param name="remoteSocketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.GetLocalSocketAddressBytes(System.Byte[])">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="socketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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</member>
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<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPair.GetRemoteSocketAddressBytes(System.Byte[])">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<param name="socketAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors.None">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors.ReevaluatePath">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.DeviceAddress">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.EndpointPair">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.IsExistingPathEvaluation">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationResult.Status">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.Canceled">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.LocalSystemNotAuthorized">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.NoCompatibleNetworkPaths">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.NoLocalNetworks">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.RefusedDueToConfiguration">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.RemoteSystemNotAuthorized">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.Succeeded">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.TimedOut">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairCreationStatus.UnexpectedInternalError">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairState">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.CreatingInbound">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.CreatingOutbound">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.Deleted">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.DeletingLocally">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.Invalid">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.Ready">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="F:Windows.Networking.XboxLive.XboxLiveEndpointPairState.RemoteEndpointTerminating">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairStateChangedEventArgs">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairStateChangedEventArgs.NewState">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairStateChangedEventArgs.OldState">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="T:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.AcceptorBoundPortRangeLower">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.AcceptorBoundPortRangeUpper">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.EndpointPairs">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.InitiatorBoundPortRangeLower">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.InitiatorBoundPortRangeUpper">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.Name">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.SocketKind">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="P:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.Templates">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
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</member>
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<member name="E:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.InboundEndpointPairCreated">
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<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
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</member>
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|
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress,Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="behaviors">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairForPortsAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress,System.String,System.String)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="initiatorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="acceptorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.CreateEndpointPairForPortsAsync(Windows.Networking.XboxLive.XboxLiveDeviceAddress,System.String,System.String,Windows.Networking.XboxLive.XboxLiveEndpointPairCreationBehaviors)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="initiatorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="acceptorPort">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="behaviors">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveEndpointPairTemplate.GetTemplateByName(System.String)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="name">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveInboundEndpointPairCreatedEventArgs">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveInboundEndpointPairCreatedEventArgs.EndpointPair">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind.Moderate">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind.Open">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveNetworkAccessKind.Strict">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.#ctor">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.DeviceAddresses">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.IsSystemInboundBandwidthConstrained">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.IsSystemOutboundBandwidthConstrained">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MaxPrivatePayloadSize">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MaxSimultaneousProbeConnections">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MetricResults">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.Metrics">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.NumberOfProbesToAttempt">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.NumberOfResultsPending">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.PrivatePayloadResults">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.PublishedPrivatePayload">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.ShouldRequestPrivatePayloads">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.TimeoutInMilliseconds">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.ClearPrivatePayload">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetMetricResult(Windows.Networking.XboxLive.XboxLiveDeviceAddress,Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<param name="metric">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetMetricResultsForDevice(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetMetricResultsForMetric(Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="metric">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.GetPrivatePayloadResult(Windows.Networking.XboxLive.XboxLiveDeviceAddress)">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="deviceAddress">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.MeasureAsync">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="M:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurement.PublishPrivatePayloadBytes(System.Byte[])">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<param name="payload">This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</param>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.Canceled">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.InProgress">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.InProgressWithProvisionalResults">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.LocalSystemNotAuthorized">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.NoCompatibleNetworkPaths">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.NoLocalNetworks">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.NotStarted">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.RefusedDueToConfiguration">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.RemoteSystemNotAuthorized">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.Succeeded">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.TimedOut">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMeasurementStatus.UnexpectedInternalError">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.AverageInboundBitsPerSecond">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.AverageLatencyInMilliseconds">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.AverageOutboundBitsPerSecond">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MaxInboundBitsPerSecond">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MaxLatencyInMilliseconds">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MaxOutboundBitsPerSecond">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MinInboundBitsPerSecond">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MinLatencyInMilliseconds">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetric.MinOutboundBitsPerSecond">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.DeviceAddress">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.Metric">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.Status">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServiceMetricResult.Value">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult.DeviceAddress">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult.Status">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="P:Windows.Networking.XboxLive.XboxLiveQualityOfServicePrivatePayloadResult.Value">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
<returns>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</returns>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveSecureSocketsContract">
|
|
<summary>
|
|
</summary>
|
|
</member>
|
|
<member name="T:Windows.Networking.XboxLive.XboxLiveSocketKind">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveSocketKind.Datagram">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveSocketKind.None">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
<member name="F:Windows.Networking.XboxLive.XboxLiveSocketKind.Stream">
|
|
<summary>This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, calls to these APIs will fail at runtime.</summary>
|
|
</member>
|
|
</members>
|
|
</doc> |