49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using F4SD_AdaptableIcon.Enums;
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using F4SD_AdaptableIcon_Export.Models;
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using MaterialIcons;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace F4SD_AdaptableIcon_Export.User_Controls
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{
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/// <summary>
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/// Interaction logic for IconGrid.xaml
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/// </summary>
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public partial class IconGrid : UserControl
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{
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public List<cAdvancedIconInformation> IconInformation
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{
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get { return (List<cAdvancedIconInformation>)GetValue(IconInformationProperty); }
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set { SetValue(IconInformationProperty, value); }
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}
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// Using a DependencyProperty as the backing store for IconInformation. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty IconInformationProperty =
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DependencyProperty.Register("IconInformation", typeof(List<cAdvancedIconInformation>), typeof(IconGrid), new PropertyMetadata(null));
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public IconGrid()
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{
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InitializeComponent();
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}
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}
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}
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