using F4SD_AdaptableIcon.Enums;
using F4SD_AdaptableIcon_Export.Models;
using MaterialIcons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace F4SD_AdaptableIcon_Export.User_Controls
{
///
/// Interaction logic for IconGrid.xaml
///
public partial class IconGrid : UserControl
{
public List IconInformation
{
get { return (List)GetValue(IconInformationProperty); }
set { SetValue(IconInformationProperty, value); }
}
// Using a DependencyProperty as the backing store for IconInformation. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IconInformationProperty =
DependencyProperty.Register("IconInformation", typeof(List), typeof(IconGrid), new PropertyMetadata(null));
public IconGrid()
{
InitializeComponent();
}
}
}