using F4SD_AdaptableIcon.Enums; using F4SD_AdaptableIcon_Export.Models; using MaterialIcons; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace F4SD_AdaptableIcon_Export.User_Controls { /// /// Interaction logic for IconGrid.xaml /// public partial class IconGrid : UserControl { public List IconInformation { get { return (List)GetValue(IconInformationProperty); } set { SetValue(IconInformationProperty, value); } } // Using a DependencyProperty as the backing store for IconInformation. This enables animation, styling, binding, etc... public static readonly DependencyProperty IconInformationProperty = DependencyProperty.Register("IconInformation", typeof(List), typeof(IconGrid), new PropertyMetadata(null)); public IconGrid() { InitializeComponent(); } } }