inital
This commit is contained in:
6
F4SD-AdaptableIcon-Export/App.config
Normal file
6
F4SD-AdaptableIcon-Export/App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
14
F4SD-AdaptableIcon-Export/App.xaml
Normal file
14
F4SD-AdaptableIcon-Export/App.xaml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Application x:Class="F4SD_AdaptableIcon_Export.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:F4SD_AdaptableIcon_Export"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<!--Dark/LightMode-->
|
||||
<ResourceDictionary Source="ResourcesLightMode.xaml"/>
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
17
F4SD-AdaptableIcon-Export/App.xaml.cs
Normal file
17
F4SD-AdaptableIcon-Export/App.xaml.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
135
F4SD-AdaptableIcon-Export/F4SD-AdaptableIcon-Export.csproj
Normal file
135
F4SD-AdaptableIcon-Export/F4SD-AdaptableIcon-Export.csproj
Normal file
@@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7B904A36-74D7-44A0-9659-6B1B091A44E0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>F4SD_AdaptableIcon_Export</RootNamespace>
|
||||
<AssemblyName>F4SD-AdaptableIcon-Export</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<SccProjectName>SAK</SccProjectName>
|
||||
<SccLocalPath>SAK</SccLocalPath>
|
||||
<SccAuxPath>SAK</SccAuxPath>
|
||||
<SccProvider>SAK</SccProvider>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MaterialIcons, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MaterialIcons.1.0.3\lib\MaterialIcons.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="WpfAnimatedGif, Version=2.0.0.0, Culture=neutral, PublicKeyToken=9e7cd3b544a090dc, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\WpfAnimatedGif.2.0.2\lib\net40\WpfAnimatedGif.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="User Controls\IconGrid.xaml.cs">
|
||||
<DependentUpon>IconGrid.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Page Include="ResourcesLightMode.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="User Controls\IconGrid.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Models\AdvancedIconInformation.cs" />
|
||||
<Compile Include="Models\IconCollectionUserControl.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\F4SD-AdaptableIcon\F4SD-AdaptableIcon.csproj">
|
||||
<Project>{bab63a6a-1524-435d-9f96-7a30b6ee0624}</Project>
|
||||
<Name>F4SD-AdaptableIcon</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\F4SD-Logging\F4SD-Logging.csproj">
|
||||
<Project>{7793f281-b226-4e20-b6f6-5d53d70f1dc1}</Project>
|
||||
<Name>F4SD-Logging</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = ""
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
||||
55
F4SD-AdaptableIcon-Export/MainWindow.xaml
Normal file
55
F4SD-AdaptableIcon-Export/MainWindow.xaml
Normal file
@@ -0,0 +1,55 @@
|
||||
<Window x:Class="F4SD_AdaptableIcon_Export.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:sys="clr-namespace:System;assembly=mscorlib"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:F4SD_AdaptableIcon_Export"
|
||||
xmlns:mi="clr-namespace:MaterialIcons;assembly=MaterialIcons"
|
||||
xmlns:ico="clr-namespace:FasdDesktopUi.Basics.UserControls.AdaptableIcon;assembly=F4SD-AdaptableIcon"
|
||||
xmlns:uc="clr-namespace:F4SD_AdaptableIcon_Export.User_Controls"
|
||||
mc:Ignorable="d"
|
||||
Title="F4SD-AdaptableIcon-Export" Height="500" Width="600">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="120"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="50"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.Resources>
|
||||
<Style TargetType="ico:AdaptableIcon">
|
||||
<Setter Property="PrimaryIconColor" Value="{DynamicResource color3D3C3C}"/>
|
||||
<Setter Property="IconHeight" Value="50"/>
|
||||
<Setter Property="IconWidth" Value="50"/>
|
||||
<Setter Property="BorderPadding" Value="5"/>
|
||||
|
||||
</Style>
|
||||
</Grid.Resources>
|
||||
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="50"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="40"/>
|
||||
<RowDefinition Height="40"/>
|
||||
<RowDefinition Height="40"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<TextBlock Text="Select path for icon export:" Height="20" Margin="5,0,0,0"/>
|
||||
<TextBox x:Name="folderPathTextBox" x:FieldModifier="private" Text="" Grid.Row="1" Grid.Column="0" Height="20" Margin="5,0,0,0" TextChanged="folderPathTextBox_TextChanged"/>
|
||||
<Button x:Name="folderPathButton" Grid.Row="1" Grid.Column="1" Content="..." Height="20" Width="40" Click="folderPathButton_Click"/>
|
||||
<Slider x:Name="pixSize" Grid.Row="2" Minimum="32" Maximum="256" VerticalAlignment="Center" Margin="10,0" Value="64" ValueChanged="pixSize_ValueChanged" />
|
||||
<TextBlock x:Name="txtSize" Grid.Row="2" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center" Text="64"/>
|
||||
</Grid>
|
||||
|
||||
<ico:AdaptableIcon Grid.Row="1" x:Name="exampleIcon" SelectedInternIcon="f4sd" HorizontalAlignment="Center" VerticalAlignment="Center" IconWidth="64" IconHeight="64" Margin="0" Padding="0"/>
|
||||
|
||||
<Grid Grid.Row="2">
|
||||
<Button x:Name="exportButton" Height="30" Width="100" Content="Export" Click="exportButton_Click" IsEnabled="False"/>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Window>
|
||||
171
F4SD-AdaptableIcon-Export/MainWindow.xaml.cs
Normal file
171
F4SD-AdaptableIcon-Export/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using MaterialIcons;
|
||||
using F4SD_AdaptableIcon.Enums;
|
||||
using C4IT.Logging;
|
||||
using static C4IT.Logging.cLogManager;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
|
||||
private List<cAdvancedIconInformation> iconInformation = new List<cAdvancedIconInformation>();
|
||||
public MainWindow() => InitializeComponent();
|
||||
|
||||
protected override void OnInitialized(EventArgs e)
|
||||
{
|
||||
base.OnInitialized(e);
|
||||
InstantiateIconInformation();
|
||||
}
|
||||
|
||||
private void InstantiateIconInformation()
|
||||
{
|
||||
|
||||
List<cAdvancedIconInformation> IconInformation = new List<cAdvancedIconInformation>();
|
||||
|
||||
foreach (enumInternIcons internIcon in Enum.GetValues(typeof(enumInternIcons)))
|
||||
{
|
||||
cAdvancedIconInformation tempIconInformation = new cAdvancedIconInformation() { IsVisible = true };
|
||||
tempIconInformation.UpdateIconInformation(internIcon);
|
||||
IconInformation.Add(tempIconInformation);
|
||||
}
|
||||
|
||||
foreach (MaterialIconType materialIcon in Enum.GetValues(typeof(MaterialIconType)))
|
||||
{
|
||||
cAdvancedIconInformation tempIconInformation = new cAdvancedIconInformation() { IsVisible = true };
|
||||
tempIconInformation.UpdateIconInformation(materialIcon);
|
||||
IconInformation.Add(tempIconInformation);
|
||||
}
|
||||
|
||||
iconInformation = IconInformation;
|
||||
//IconListUC.IconInformation = IconInformation;
|
||||
//IconGridUC.IconInformation = IconInformation;
|
||||
}
|
||||
|
||||
private void folderPathButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
var openFileDlg = new System.Windows.Forms.OpenFileDialog();
|
||||
openFileDlg.FileName = folderPathTextBox.Text;
|
||||
openFileDlg.ValidateNames = false;
|
||||
openFileDlg.CheckFileExists = false;
|
||||
openFileDlg.CheckPathExists = true;
|
||||
openFileDlg.FileName = "select a folder.";
|
||||
var result = openFileDlg.ShowDialog();
|
||||
if (result is System.Windows.Forms.DialogResult.OK)
|
||||
{
|
||||
var _path = openFileDlg.FileName;
|
||||
_path = System.IO.Path.GetDirectoryName(_path);
|
||||
if (System.IO.Directory.Exists(_path))
|
||||
folderPathTextBox.Text = _path;
|
||||
}
|
||||
}
|
||||
catch (Exception E)
|
||||
{
|
||||
LogException(E);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void WriteToPng(UIElement element, string filename)
|
||||
{
|
||||
var rect = new Rect(element.RenderSize);
|
||||
var visual = new DrawingVisual();
|
||||
|
||||
using (var dc = visual.RenderOpen())
|
||||
{
|
||||
dc.DrawRectangle(new VisualBrush(element), null, rect);
|
||||
}
|
||||
|
||||
var bitmap = new RenderTargetBitmap(
|
||||
(int)rect.Width, (int)rect.Height, 96, 96, PixelFormats.Default);
|
||||
bitmap.Render(visual);
|
||||
|
||||
var encoder = new PngBitmapEncoder();
|
||||
encoder.Frames.Add(BitmapFrame.Create(bitmap));
|
||||
|
||||
string directoryPath = System.IO.Path.GetDirectoryName(filename);
|
||||
Directory.CreateDirectory(directoryPath);
|
||||
|
||||
using (var file = File.OpenWrite(filename))
|
||||
{
|
||||
encoder.Save(file);
|
||||
}
|
||||
}
|
||||
|
||||
private async void exportButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
|
||||
foreach (cAdvancedIconInformation icon in iconInformation)
|
||||
{
|
||||
exampleIcon.Visibility = Visibility.Collapsed;
|
||||
string strFolder = "";
|
||||
if (icon.InternIcon != null)
|
||||
{
|
||||
exampleIcon.SelectedMaterialIcon = null;
|
||||
exampleIcon.SelectedInternIcon = icon.InternIcon;
|
||||
strFolder = @folderPathTextBox.Text + "\\" + txtSize.Text + "x" + txtSize.Text + "\\intern\\" + exampleIcon.SelectedInternIcon.ToString() + ".png";
|
||||
}
|
||||
else if (icon.MaterialIcon != null)
|
||||
{
|
||||
exampleIcon.SelectedInternIcon = null;
|
||||
exampleIcon.SelectedMaterialIcon = icon.MaterialIcon;
|
||||
strFolder = @folderPathTextBox.Text + "\\" + txtSize.Text + "x" + txtSize.Text + "\\material\\" + exampleIcon.SelectedMaterialIcon.ToString() + ".png";
|
||||
}
|
||||
else
|
||||
continue;
|
||||
|
||||
exampleIcon.Visibility = Visibility.Visible;
|
||||
await Task.Delay(100);
|
||||
|
||||
WriteToPng(this.exampleIcon, strFolder);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void pixSize_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
|
||||
{
|
||||
var size = (int)e.NewValue;
|
||||
if (txtSize != null)
|
||||
txtSize.Text = size.ToString();
|
||||
|
||||
if (exampleIcon != null)
|
||||
{
|
||||
exampleIcon.IconWidth = size;
|
||||
exampleIcon.IconHeight = size;
|
||||
}
|
||||
}
|
||||
|
||||
private void folderPathTextBox_TextChanged(object sender, TextChangedEventArgs e)
|
||||
{
|
||||
if (folderPathTextBox.Text != String.Empty)
|
||||
{
|
||||
exportButton.IsEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
exportButton.IsEnabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
31
F4SD-AdaptableIcon-Export/Models/AdvancedIconInformation.cs
Normal file
31
F4SD-AdaptableIcon-Export/Models/AdvancedIconInformation.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static FasdDesktopUi.Basics.UserControls.AdaptableIcon.cIconPainter;
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export
|
||||
{
|
||||
public class cAdvancedIconInformation : cIconInformation, INotifyPropertyChanged
|
||||
{
|
||||
private bool isVisible;
|
||||
|
||||
|
||||
|
||||
public bool IsVisible
|
||||
{
|
||||
get { return isVisible; }
|
||||
set
|
||||
{
|
||||
isVisible = value;
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsVisible)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static FasdDesktopUi.Basics.UserControls.AdaptableIcon.cIconPainter;
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export.Models
|
||||
{
|
||||
public class cAdvancedIconInformation : cIconInformation, INotifyPropertyChanged
|
||||
{
|
||||
private bool isVisible;
|
||||
|
||||
|
||||
|
||||
public bool IsVisible
|
||||
{
|
||||
get { return isVisible; }
|
||||
set
|
||||
{
|
||||
isVisible = value;
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(IsVisible)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
}
|
||||
}
|
||||
52
F4SD-AdaptableIcon-Export/Properties/AssemblyInfo.cs
Normal file
52
F4SD-AdaptableIcon-Export/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("F4SD-AdaptableIcon-Export")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("F4SD-AdaptableIcon-Export")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
F4SD-AdaptableIcon-Export/Properties/Resources.Designer.cs
generated
Normal file
71
F4SD-AdaptableIcon-Export/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("F4SD_AdaptableIcon_Export.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
F4SD-AdaptableIcon-Export/Properties/Resources.resx
Normal file
117
F4SD-AdaptableIcon-Export/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
F4SD-AdaptableIcon-Export/Properties/Settings.Designer.cs
generated
Normal file
30
F4SD-AdaptableIcon-Export/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
F4SD-AdaptableIcon-Export/Properties/Settings.settings
Normal file
7
F4SD-AdaptableIcon-Export/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
52
F4SD-AdaptableIcon-Export/ResourcesLightMode.xaml
Normal file
52
F4SD-AdaptableIcon-Export/ResourcesLightMode.xaml
Normal file
@@ -0,0 +1,52 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:ico="clr-namespace:FasdDesktopUi.Basics.UserControls.AdaptableIcon;assembly=F4SD-AdaptableIcon">
|
||||
|
||||
<SolidColorBrush x:Key="colorE9E9E9" Color="#E9E9E9"/>
|
||||
<SolidColorBrush x:Key="colorF7FAFA" Color="#F7FAFA"/>
|
||||
<SolidColorBrush x:Key="color3D3C3C" Color="#3D3C3C"/>
|
||||
<SolidColorBrush x:Key="color1F92EE" Color="#1F92EE"/>
|
||||
<SolidColorBrush x:Key="colorF2F2F2" Color="#F2F2F2"/>
|
||||
<SolidColorBrush x:Key="color9A9B9B" Color="#9A9B9B"/>
|
||||
|
||||
|
||||
<Color x:Key="ControlLightColor">#DBDBDB</Color>
|
||||
<Color x:Key="ControlMediumColor">#DBDBDB</Color>
|
||||
<Color x:Key="ControlDarkColor">#DBDBDB</Color>
|
||||
<SolidColorBrush x:Key="Scrollbar.Track.Color">#F2F2F2</SolidColorBrush>
|
||||
|
||||
<Style TargetType="ico:AdaptableIcon" x:Key="GridIconStyle">
|
||||
<Setter Property="PrimaryIconColor" Value="#3D3C3C"/>
|
||||
<Setter Property="SecondaryIconColor" Value="#F7FAFA"/>
|
||||
<Setter Property="IconHeight" Value="55"/>
|
||||
<Setter Property="IconWidth" Value="55" />
|
||||
<Setter Property="BorderPadding" Value="7.5" />
|
||||
<Setter Property="IconBackgroundColor" Value="#F7FAFA"/>
|
||||
<Setter Property="Cursor" Value="Hand"/>
|
||||
<Setter Property="IconCornerRadius" Value="7.5"/>
|
||||
<Setter Property="Margin" Value="5, 2.5, 0, 2.5" />
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Border" x:Key="ListBorderIconStyle">
|
||||
|
||||
<Setter Property="Background" Value="#F7FAFA" />
|
||||
<Setter Property="CornerRadius" Value="5"/>
|
||||
<Setter Property="BorderThickness" Value="1"/>
|
||||
<Setter Property="Margin" Value="10,3,10,0"/>
|
||||
<Setter Property="Height" Value="30"/>
|
||||
<Setter Property="Cursor" Value="Hand"/>
|
||||
|
||||
|
||||
<Style.Resources>
|
||||
<Style TargetType="TextBlock">
|
||||
<Setter Property="Foreground" Value="#3D3C3C"/>
|
||||
</Style>
|
||||
<Style TargetType="ico:AdaptableIcon">
|
||||
<Setter Property="PrimaryIconColor" Value="#3D3C3C"/>
|
||||
<Setter Property="SecondaryIconColor" Value="#F7FAFA"/>
|
||||
</Style>
|
||||
</Style.Resources>
|
||||
|
||||
</Style>
|
||||
|
||||
</ResourceDictionary>
|
||||
35
F4SD-AdaptableIcon-Export/User Controls/IconGrid.xaml
Normal file
35
F4SD-AdaptableIcon-Export/User Controls/IconGrid.xaml
Normal file
@@ -0,0 +1,35 @@
|
||||
<UserControl x:Class="F4SD_AdaptableIcon_Export.User_Controls.IconGrid"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:ico="clr-namespace:FasdDesktopUi.Basics.UserControls.AdaptableIcon;assembly=F4SD-AdaptableIcon"
|
||||
xmlns:local="clr-namespace:F4SD_AdaptableIcon_Export.User_Controls"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="450" d:DesignWidth="800"
|
||||
DataContext="{Binding RelativeSource={RelativeSource Self}}">
|
||||
|
||||
<UserControl.Resources>
|
||||
<BooleanToVisibilityConverter x:Key="BooleanToVisibility"/>
|
||||
</UserControl.Resources>
|
||||
|
||||
<StackPanel x:Name="GridCollection">
|
||||
|
||||
<ItemsControl ItemsSource="{Binding IconInformation}">
|
||||
|
||||
<ItemsControl.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<WrapPanel/>
|
||||
</ItemsPanelTemplate>
|
||||
</ItemsControl.ItemsPanel>
|
||||
<ItemsControl.ItemTemplate>
|
||||
<DataTemplate>
|
||||
|
||||
<ico:AdaptableIcon x:Name="adaptableIcon" ToolTip="{Binding IconName}" Tag="{Binding IconName}" SelectedInternIcon="{Binding InternIcon}" SelectedMaterialIcon="{Binding MaterialIcon}" Visibility="{Binding IsVisible, Converter = {StaticResource BooleanToVisibility}}" Style="{DynamicResource GridIconStyle}"/>
|
||||
|
||||
</DataTemplate>
|
||||
</ItemsControl.ItemTemplate>
|
||||
</ItemsControl>
|
||||
|
||||
</StackPanel>
|
||||
</UserControl>
|
||||
48
F4SD-AdaptableIcon-Export/User Controls/IconGrid.xaml.cs
Normal file
48
F4SD-AdaptableIcon-Export/User Controls/IconGrid.xaml.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using F4SD_AdaptableIcon.Enums;
|
||||
using F4SD_AdaptableIcon_Export.Models;
|
||||
using MaterialIcons;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace F4SD_AdaptableIcon_Export.User_Controls
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for IconGrid.xaml
|
||||
/// </summary>
|
||||
public partial class IconGrid : UserControl
|
||||
{
|
||||
|
||||
|
||||
|
||||
public List<cAdvancedIconInformation> IconInformation
|
||||
{
|
||||
get { return (List<cAdvancedIconInformation>)GetValue(IconInformationProperty); }
|
||||
set { SetValue(IconInformationProperty, value); }
|
||||
}
|
||||
|
||||
// Using a DependencyProperty as the backing store for IconInformation. This enables animation, styling, binding, etc...
|
||||
public static readonly DependencyProperty IconInformationProperty =
|
||||
DependencyProperty.Register("IconInformation", typeof(List<cAdvancedIconInformation>), typeof(IconGrid), new PropertyMetadata(null));
|
||||
|
||||
|
||||
|
||||
public IconGrid()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
5
F4SD-AdaptableIcon-Export/packages.config
Normal file
5
F4SD-AdaptableIcon-Export/packages.config
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MaterialIcons" version="1.0.3" targetFramework="net472" />
|
||||
<package id="WpfAnimatedGif" version="2.0.2" targetFramework="net472" />
|
||||
</packages>
|
||||
Reference in New Issue
Block a user