using F4SD_AdaptableIcon.Enums;
using F4SD_AdaptableIcon_Export.Models;
using MaterialIcons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace F4SD_AdaptableIcon_Export.User_Controls
{
    /// <summary>
    /// Interaction logic for IconGrid.xaml
    /// </summary>
    public partial class IconGrid : UserControl
    {



        public List<cAdvancedIconInformation> IconInformation
        {
            get { return (List<cAdvancedIconInformation>)GetValue(IconInformationProperty); }
            set { SetValue(IconInformationProperty, value); }
        }

        // Using a DependencyProperty as the backing store for IconInformation.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty IconInformationProperty =
            DependencyProperty.Register("IconInformation", typeof(List<cAdvancedIconInformation>), typeof(IconGrid), new PropertyMetadata(null));



        public IconGrid()
        {
            InitializeComponent();
        }


    }
}
